I found my lane at the intersection of art, technology, and games, graduating summa cum laude with a B.S. in Game Design and Development from the Rochester Institute of Technology in December 2024.
Today I focus on gameplay engineering, and I've sharpened those skills through personal projects, an internship, and a contract role. I like work that makes a game meaningfully better: improving performance, building clean, scalable systems, and polishing features.
I enjoy collaborating closely with artists, animators, writers, and audio/VFX talent, because the best code supports their work as much as it supports mechanics.
Some of my favorite games are Guild Wars 2, Terraria, A Short Hike, and Twilight Princess.